Patriclis' Beginner guide to crafting.

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Patriclis' Beginner guide to crafting.

Postby Patriclis » Mon Aug 19, 2013 4:50 pm

Crafting: The Mechanics

There are a number of mechanics in the FFXIV crafting system, each craft really is worthy of being it's own class. They can be a little tricky at first but once you get your head around them, they can be used to your own benefit.

I will go through each part of the crafting status screen and show you what each one is all about and how to use and abuse them.
We'll start with the basics.

Actions

Crafting is based off of 2 primary actions.

Standard Synthesis: This will increase Progress based off of your Craftsmanship skill. It has a base accuracy rating of 90%. Example: Basic Synthesis.
Quality Synthesis: This will increase Quality based off of your Control skill. It has a base accuracy rating of 70%. Example: Basic Touch.

Other actions provide bonuses that make crafting easier. Every action aside from the very basic synthesis that increases Progress, takes up Crafting Points. You start with a base of 180 crafting points and it replenishes after each synthesis.

Steps
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Steps simply indicate the step you're currently on in your current synthesis. There is no limit to the number of steps you can use.

Steps are important because certain skills only give you a crafting buff for a limited number of steps, so if you use a buff that gives you increased success rate for 5 steps, then use the wait function 3 times you've then 'wasted' 3 of your 5 steps worth of the buff.

As such it becomes important to plan your synth ahead of time if you're trying to get the best HQ rate possible.

Durability
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Durability is pretty simple, it is the health of your item. If at any point the durability of an item hits 0, the crafting will finish. If your progress is not capped the synthesis will be considered a failure.

Progress
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Progress refers to how far along you are in the crafting recipe and is increased by using skills that raise progress. These skills are based off of your craftsmanship skill, which can be increased by equipping gear with Craftsmanship+.

If at any point the progress bar fills completely, the synthesis will finish and the item will be completed.

Quality and HQ
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Quality is the first 'advanced' mechanic in crafting, and is increased by using skills that raise quality. These skills are based off of your control skill, which can be increased by equipping gear with Control+.
Note that all quality enhancing skills use Crafting Points.

The primary reason to increase quality is to increase the HQ percentage of an item. The higher the HQ%, the better chance you have to produce a High Quality item, which typically has better stats.
You can also HQ materials such as ingots.
Using a High Quality material to produce an item will give you a large initial boost to your Quality and HQ chance at the start of a synthesis.
Quality does not increase HQ% proportionally. Getting halfway through the Quality bar will increase your HQ rate by about 25-30%, however filling the Quality bar, WILL give you a 100% chance to HQ.
HQ rate therefore, increases slowly at first, but speeds up the closer you get to the end of the quality bar.


The other reason to increase quality is to increase Experience Point Yield.
The higher you raise your quality, the better exp boost you will receive if the synthesis succeeds.

EXP from 0 Quality vs Increased (114/866) Quality
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Important things to note:
Using HQ materials to increase quality will not increase EXP gain.
HQing an item will not increase EXP gain.

Condition
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Condition is the most advanced and most random mechanic in the crafting system.

The condition of an item will effect the outcome of Quality raising skills used on that step. The condition of a synth is random and can change with every step, the most common being Normal.
So far there is no observable difference on progress increasing skills.

There are 4 states for the condition of a synth:

(Note Poor Quality can only occur after synthing on Excellent Quality)

Excellent
-Awaiting Image-

Excellent condition increases any Quality increasing action by 300% (50 becomes 200), and does not effect Progress increasing actions.
You can discern excellent condition because the glowing orb (the object you're synthing) will glow in alternating(rainbow) colors.
It has approximately a 5% chance to occur.
Performing a Quality or Progress increasing action on excellent quality, will force the next step into Poor Quality.

Good
-Awaiting Image-

Good condition increases any Quality increasing action by 100% (50 becomes 100), and does not effect Progress increasing actions.
You can discern good condition because the glowing orb (the object you're synthing) will glow a reddish orange color.
It has approximately a 20-25% chance to occur.
Performing a Quality or Progress increasing action on Good quality, will force the next step into Normal Quality.

Normal
-Awaiting Image-

Normal condition has no effect on Quality or Progress increasing actions.
You can discern normal condition because the glowing orb (the object you're synthing) will glow a white color.
It has approximately a 70% chance to occur.
Performing a Quality or Progress increasing action on Normal quality, will cause the next step to be a random quality excluding poor.

Poor
-Awaiting Image-

Poor condition decreases any Quality increasing action by 50% (50 becomes 25), and does not effect Progress increasing actions.
You can discern poor condition because the glowing orb (the object you're synthing) will glow a black color.
It can only occur after performing a Quality or Progress increasing action on an Excellent Quality step.
Performing a Quality or Progress increasing action on poor quality, will cause the next step to be a random quality.

It is recommended that you wait a turn to get rid of Poor quality, or use a Progress increasing action.
Do not use a Quality increasing action on Poor condition if possible.


That's about it for the crafting guide at the moment, I plan to make the guide a little prettier in the future but for now i just wanted to get the information out there. If you have any questions feel free to ask.
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